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Condition30 at Game Connections  at GDC San Francisco 2009
February 14, 2009:  Condition30 will be attending the Game Connections event March 24-27 to demonstrate its SuperGroup music game to publishers and distributors.  The company will also exhibit its procedural music engine ZenStrings to interested developers. 

“We are really excited to be at Game Connections with SuperGroup this year,” says CEO and Producer, Laura Jo Gunter.  “Music games remain a very hot genre and this music game uniquely lets players make their own compositions.  We believe that such creativity-based gaming is the next wave.”

The music engine, ZenStings, which is utilized in the SuperGroup game, will also interest game developers.  The procedural music engine allows the music to evolve based on player inputs. 

“ZenStrings can produce never-ending, never-looping music for games in real-time,” notes Complexity Engineer Gary Bourgeois.  “It is the next step in incidental music for games.”

For more information contact: Laura Jo Gunter at laurajo@condition30.com


Public Beta of SuperGroup Game Launched with UserFriendly.Org
January 30, 2009:  Condition30 launched a public beta of its SuperGroup music game in conjunction with the IT humour site UserFriendly.Org.  This initial launch with version 1.0 of the game is to gauge audience reaction to the game and do a final beta test before the game goes live.

We believe the unique music creation algorithms available in SuperGroup will be a hit with our worldwide IT audience," says UserFriendly.Org President David Barton.
“We are looking forward to hearing the music that this group can create with the game and the engine, as well as get their initial feedback,” says Laura Jo Gunter, Condition30 CEO and Producer.  “The UserFrienly.Org audience is the perfect test group.”

The SuperGroup game is scheduled for launch in March, 2009.

For more information contact: Laura Jo Gunter at laurajo@condition30.com
For more information on UserFriendly.Org contact David Barton at david@userfriendly.org


Condition30 Inc. Receives Telefilm Canada Funding to Develop Music Game

Toronto, ON. October 2, 2006 - Condition30 Inc. has been awarded Product Development and Marketing funding under Telefilm Canada’s New Media Fund to develop an interactive music game. The game allows anyone, regardless of musical background or talent, to create their own original compositions.

Called "SuperGroup”, the game will rely on Condition30’s patent-pending technology to create the original compositions in real-time.

"The music produced in the game will be complex, original and easy to create without relying on pre-recorded loops ," said Gary Bourgeois, Condition30's Complexity Engineer and SuperGroup Technical Lead.

"Music games have large audience appeal," commented Laura Jo Gunter, company's CEO and SuperGroup Producer. “SuperGroup will not only be an addictive game, but will also unleash the game player’s creativity.

For more information contact: Laura Jo Gunter at laurajo@condition30.com


Condition30 Inc. Awarded $100,000 to Develop Addictive Music Game

Vancouver, B.C., December 19, 2003 - Condition30 Inc., a software research & development startup, has been awarded CDN$100,000 in funding from Telefilm Canada for its "Calliaphone Fantasies" new media project. When completed in mid-2004, the project will allow participants to explore their own musical creativity thanks to a powerful new software engine developed by Condition30 Ltd.

"Calliaphone Fantasies" puts the player in the role of a music band manager. The player "auditions" a number of computer-generated "musicians," listening to the music that each one plays, while deciding how to form the best of the musicians into a hit band.

The music is all computer-generated on the fly. Each musician plays within the dictates of certain parameters, but produces original music in real time.

"Our software steps outside the usual boundaries created by standard development methodologies," said Gary Bourgeois, Condition30's senior development engineer. "Our engine is able to produce complex music that players will enjoy creating and listening to."

Condition30 is also planning to sell its engine, called ZenStrings, to other game companies to automate their music generation. In Calliaphone Fantasies, engine will be adapted so that game players can produce their own music for their virutal bands.

"We think Calliaphone Fantasies will prove to be very addictive to a broad audience," commented Laura Jo Gunter, the company's CEO and resident MBA. "It's a software toy that you can fiddle with for hours at a time over several months as you work towards producing the best virtual band on the Internet." Part of the addiction comes from the instant feedback in the music that is produced. "Almost everyone loves music, and when you give people a chance to release their inner musician without a lot of intense work, they'll gladly do it."

The $100,000 awarded to Condition30 by Telefilm Canada will provide funding for market research and prototype development. The project is expected to be complete by the middle of 2004.

For additional information, contact: Laura Jo Gunter, CEO, at laurajo@condition30.com



September 3, 2003

Condition30 Inc. is one of the top ten finalists in the Telus New Ventures BC competition. One of North America's largest business technology idea competitions, it attracted 113 initial competitors in April. Competitors attend workshops and receive mentorship as they progress through four rounds of competition.

"We are very excited and pleased to be a finalist in this year's New Ventures BC competition," says Laura Jo Gunter, CEO for Condition30. "It affirms that we are on the right track in terms of launching a new company."

Condition30's software significantly differentiates rich content while reducing production time, which increases revenues and lowers costs for clients such as video game and wireless application developers. Its most developed product is a music engine that composes music in real-time. This means no more looping or repetitive music for video games.

"The music we create evolves over time as you play the game," says Complexity Engineer Gary Bourgeois. "The music's theme or genre remains the same, but you don't have to listen to the same few bars of music loop over and over again, which can become an annoying to the player."

For more information contact:
Laura Jo Gunter, CEO
Condition30 Inc.
laurajo@condition30.com

 
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